Can fight even after being torn in half), Darkness Manipulation (When The Lamb's body is destroyed, the floor will be covered in darkness for a long time), Resistance to Existence Erasure (Bosses in The Binding of Isaac are unaffected by the Eraser, which erases every instance of an enemy species when used on one of them, until they are at very low HP), Sealing (Bosses are immune to Friendly Ball, which seals enemies inside it), Transmutation (Bosses are immune to E. Powers and Abilities: Superhuman Physical Characteristics, Natural Weaponry (Horns), Water Manipulation (Can fire projectiles made of unknown liquids), Homing Attack (Can fire waves of homing shots), Blood Manipulation (Can fire 4 Brimstone blood beams that can rotate clockwise or counterclockwise), Flight, Danmaku, Explosion Manipulation (Able to fire shots that are explosive on contact), Summoning and Animal Manipulation (Able to spawn attack flies which aid it in battle), Immortality (Type 2 and 7. Once defeated, The Lamb brings to Ending 15.Ĭlassification: Demon, Monster, Lamb, Skeleton, Undead The Lamb is a two-part fight, which sees its head ripped off halfway through, with both halves now fighting on their own. The Lamb is a skeletal being with empty eye-sockets, an inverted cross-shaped mark on his forehead, and large, curly horns resembling those of a ram, and it is meant to represent Isaac's evil side. It may not make your cult happy but what the hell are they going to do without a cult leader, anyway? The dungeons themselves are short and sharp experiences, with mini-bosses and bosses, and a Slay the Spire-style map that lets you move in a direction clearly marked by the kind of reward on offer.The Lamb is a final boss which resides in The Dark Room from The Binding of Isaac: Rebirth. Anyway, if you die in a dungeon you can choose to sacrifice a follower in order to defy death.
For example, dying in a dungeon won't erode any progress made on your settlement, though the time you spent in that dungeon will still have passed: you can come back empty-handed to a very hungry cult. This isn't a roguelike, and while it has "elements" of that genre they're very mild. Then I got new followers in, they had no idea what just happened, so they're all happily eating this meat. "So I buried them all, harvested their meat, started cooking it so I had lots of food. Armstrong describes one playthrough when every single one of his followers died, which is bad, because a cult isn't a cult if it's just one lamb. Brutal pragmatism or naive benevolence? That's the question.